Is this just me, or a bug in the game Graphics are set to Ultra, you can see that it is hi-res on the left then the quality drops off on the right side. However, utilizing the ability for SRS to import/export tunings, a user can create multiple tunings for BeamNG.drive by following the process outlined here. I notice that the textures on the side of the road at the Northern Highway spawn on the new map are really low quality. ![]() This makes it impossible for SimRacingStudio to automatically load different tunings for different vehicles. Unfortunately, BeamNG.drive does not export the name of the vehicles in telemetry. Therefore, Traction Loss has been disabled until a potential fix by Sim Racing Studio is discovered. This issue originates from the game data and not SRS. ![]() Traction Loss in BeamNG.drive is corrupted by other axis data and does not accurately reflect Traction Loss in motion. ![]() If you have a SFU upgraded DOF Reality platform, you will likely need to adjust the Effects Slider and Smoothing Effect settings.īelow is the motion profile for BeamNG.drive tuned utilizing telemetry from multiple vehicles in multiple scenarios. ATTENTION : This motion profile was created on a DOF Reality platform that did not have the SFU gear box upgrade.
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